The Adamantite Ore's inventory sprite is exactly the same as the one for Cobalt Ore, but rotated and colored pinkish-red.Mythril Ore is found throughout the Cavern layer as well as in most Hardmode Crates. Note that its equivalent, Orichalcum Ore, may spawn instead. Palladium, Cobalt, and Titanium are all real-life metals, but their real colors diverge from how they are depicted in-game. Mythril Ore is a Hardmode ore that appears in the world every two out of three Demon Altars or Crimson Altars that have been destroyed. Adamantite is one of three fictional ores added to the world from smashing altars in Hardmode, the others being Mythril and Orichalcum.The word " adamant" is also used for people with firm, unshakeable convictions.Adamant and variations have been used to describe materials with incredible durability in fantasy and mythology, including "adamantine" in Greek mythology and " adamantium" in Marvel Comics. Adamantite gets its name from " adamant" which has historically been used to describe exceptionally hard materials such as diamond.It is beneficial to use Spelunker Potions and look for Adamantite near the bottom of the world.Looking near large pools of lava can help, as lava produces enough light to see many Adamantite deposits. Adamantite is a common sight on the ceiling of the Underworld, especially after having smashed many altars.It does 160% damage to Corrupt, Crimson, and Hallow enemies. Its victims are restored to their original mentality. This mod adds some new armors, accessories combinations, weapons and especially customizations and items for the Throwing Class, but not focus on this. Hi guys, my name is Zoaklen, I am here to present you my first tModLoader mod. Holding it brings out your true emotions with a strength unseen in the past. This is a mod for Terraria 1.3.5.2 & tModLoader 0.10.0.2. Hostile enemies have their stats buffed by 15% when struck, which is revoked upon player death, and the chance of an item dropping from the enemy is increased by 20% of the original drop chance.Ĭrafted with 1 Any Gem Staff, 3 Hallowed Bars, 2 Dark Shards, 5 Souls of Night, 7 Cursed Flames/Ichor at Mythril/Orichalcum Anvil Passive NPCs become Neutral, Neutral become Territorial, Territorial become Hostile. Its victims have their mentality lowered by one tier. Does not affect Friendly NPCs.Ĭrafted with 1 Any Gem Staff, 3 Hallowed Bars, 2 Light Shards, 5 Souls of Light, 7 Pixie Dust at Mythril/Orichalcum Anvil Hostile NPCs become Territorial, Territorial NPCs become Neutral, Neutral become Passive, Passive become Friendly and fight for you. Its victims have their mentality raised by one tier. Just looking at it makes all your negative emotions disappear. All bosses and enemies spawned by those bosses (except King Slime's slimes with Royal Gel).They can be damaged by all player weapons and traps/natural hazards, as well as NPCs of all other mentalities. They ignore Passive NPCs and try to stay away from Territorial NPCs. Skeleton, Salamander, Giant Shelly, all Beetles - Expert Mode onlyĬharacters have a 75% chance to attack players and a 25% chance to attack Friendly and Neutral NPCs on sight.Lava Slime, Toxic Sludge, Hoppin' Jack - Expert Mode only.All Bees, all Hornets, all Spiders, Vulture.They move like Passive NPCs until aggro'd. Hostile NPCs will make an effort to stay away from them, if it's possible. They have a greater chance of targeting the player than other Territorial or Hostile NPCs. Skeleton, Salamander, Giant Shelly, all Beetles - Normal Mode onlyĬharacters attack anyone who comes within 20 blocks of them.Lava Slime, Toxic Sludge, Hoppin' Jack - Normal Mode only.Territorial NPCs will target them if they get within 20 blocks and Hostile NPCs have a 25% chance of targeting them instead of the player. All slimes except King Slime - only while Royal Gel is equippedĬharacters attack whoever attacks them first.They move around slowly as normal, with little care for the player's position. They walk around until they find an enemy to fight or run from, or follow the player around.Ĭharacters don't help you, but don't attack you. However they can take damage from Neutral, Territorial, and Hostile NPCs. They cannot be damaged with most player weapons, only being affected by Rotten Eggs and the Psycho Knife outside of traps and other natural hazards. So in my opinion more enem-NPCs should have a mind of their own.Ĭharacters fight for you, or at least somehow attempt to help you. It just doesn't make sense that everything except a few tiny little animals wants to kill you the moment they see you, sometimes not even giving you that much leeway and shooting you through walls.
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